![]() ![]() One of two tomes in that vein that appear on this list, the Manual of Bodily Health can be argued to be one of the most universally useful items in the game. After spending the 48 hours it takes to read this tome, the reader will gain a permanent bonus of +2 to its Constitution score as well as a +2 increase the max score it can be. Manual of Bodily Health – DMG – Very RareĪt number 6 we have the Manual of Bodily Health.The ring of spell storing really pushes this envelope and is the reason it comes in at number 7. When paired with the spell storing item ability at level 11, an Artificer with an Intelligence of 20 can store as much as 15 levels worth of spells, given 10 of those levels are for the spell stored in that spell storing item. Having the ability to store 5 levels worth of spells at a time can be a great way to have Shield or Absorb Elements on hand as a great defensive buff in a fight. Given the Artificer is a 1/2 caster, similar to the paladin, being able to manage spell slots can be a real challenge for a more spell focused artificer. Pair that with the arcane firearm for your artillerist or any other ranged attacks and you have a great, and mobile, damage output with the ability to support, heal or buff the other party members all over the battlefield.Īnd that’s why this uncommon magic item makes number 8 on our list.Īt number 7 we find the ring of spell storing. While you cannot dash with the broom, the fact that you get 50 feet of flying speed per round is a huge asset, and generally better than walking for most character classes, and the same can be said for the Artificer. Having flight on any character is a huge asset, and that’s why this Uncommon magic item is on this list. ![]() This aspect does take this item down a peg compared to the other items on this list.Īt number 8 we have the Broom of Flying. Taking any damage does suppress the effect for a round so targeting those creatures that don’t make attack rolls will be a priority for this Artificer. Having the ability to create disadvantage in attack rolls against your Artificer, or any character for that matter, is a huge asset, especially when trying to maintain concentration on a number of the spells on the Artificer spell list. ![]() However, if the Artificer is your only Intelligence caster in your party, this wand can really help the Artificer to remain flexible when prepping their spells each day.Ĭoming in at number 9 is the Cloak of Displacement. The wizard casting from their spellbook is a great example of this. The reason it comes in at number 10 is that many other classes also get access and can often cast this spell as a ritual if they have learned it. This is huge for the Artificer seeing as it’s one of the most useful ritual spells in the game that the Artificer won’t have to prepare as a result of having this item. An uncommon magic item from the DMG, this wand enables the Artificer to cast Detect Magic from the wand using 1 of it’s 3 charges that reset 1d3 each dawn. Starting us off at number 10, we have the Wand of Magic Detection. Wand of Magic Detection – Dungeon Master’s Guide (DMG) – Uncommon.When examining the magic items we recommend in our top 10, we’ve actually excluded these “craftable” items as they are not unique ones to seek out during regular play. With a possible 6 attunable items by level 18, balancing these items out is going to be important.īecause of their many attunement slots and the abilities from the class, Artificers can craft items with their various magical infusions. Because of this, one would assume crafting magical items would be a central point of the class and you’d be right. Today, we break down the best magical items for the Artificer in your game if you’re a Dungeon Master, and the ones you are going to want to go after if you are playing one!Īrtificer’s are infamous for their ability to tinker the arcane to produce great works of technology and magic.
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